Better Procedural Terrain in the Next Update
LPS (Low Poly Shooter) » Devlog
I will be releasing a new version of the game, probably before Wednesday, which will contain a new terrain generation system. This terrain generation system should create more realistic terrain than the current system. Currently what I have coded in is 4 perlin noises stacked on each other, with an erosion system to create valleys and plains. There are some glitches in the terrain, but I should be able to get it smoothed out quite soon. Also I'm planning on adding a settings menu, but that is dependent on much time I've got.
Get LPS (Low Poly Shooter)
LPS (Low Poly Shooter)
A low poly, procedural terrain, FPS game.
Status | In development |
Author | DerpPigs |
Genre | Shooter |
Tags | 3D, FPS, Low-poly, Procedural Generation, Short, Singleplayer, Unity |
Languages | English |
Accessibility | Color-blind friendly, Textless |
More posts
- Version 0.2.2 - Fixing a few thingsNov 17, 2020
- Version 0.2.1 - Smoothing out 0.2.0Nov 10, 2020
- Version 0.2.0 - Terrain UpdateNov 02, 2020
- Linux SupportOct 27, 2020
- Version 0.1.1Oct 27, 2020
- Version 0.1.0 - Out of prototype stage!Oct 26, 2020
- Version 0.0.8 - EnemiesOct 23, 2020
- Version 0.0.7 - New Terrain and BuildingsOct 22, 2020
- Version 0.0.6 - Procedural TerrainOct 19, 2020
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